Saxony V 3.0 [MP]

Saxony V 3.0 [MP]

Saxony V 3.0 [MP]

Saxony V 3.0 [MP]

Saxony V 3.0 [MP]

Saxony V 3.0 [MP]

So now it is time. After several weeks of tireless tinkering and despair, but also a time when Marhu.net became almost my second family and Google’s second child, I finally managed to present my first public map to everyone.

The map is based on the 4x of Kastor. A few highlights have been used to breathe life into the map. There are 4 outer bearings, all of which can be seen as separate and independent bearings. Each tank has a tank. There is also a car farm and a tank on the farm.

Directly in the yard are the stables for cows and pigs, the sheep can be found in the northern direction in the immediate vicinity of the farm.

Water is available at the cow and sheep farm and can be obtained free of charge at these locations. Further water connections exist in the industrial area at the sugar plant, as well as on the site of plant and seed production. In both of the last mentioned objects the water is payable.

For all friends of placable mods, I have created several blank industrial surfaces. So one is not forced to turn off its mods in the field.

There are 4 active and usable train tracks installed. On two routes there is in each case a transfer station, where for technical reasons you can not immediately transfer to the train, but at least unload and immediately load with the train. You only have to change to the train.

The fifth route was planned for the transport of livestock from the cattle trader to the stables, but the project still failed due to a lack of livestock.

There are 57 fields, the smallest is about 2 hectares, the largest is 161 hectares. So all sizes are available and offer something for every taste.

A big thank you goes to sushidelic and player11 for the grandiose support and advice in the map building. Also a big thanks to my two test players, Mik and wegerenz. Without these 4 people I would never have come so far with the map.

Credits:

Textur: Giants


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